Substance: Substance textures cached to disk/flash are now LZ4-compressed, old caches are discarded.SceneManagement: Added SceneManager.UnloadScene(Scene) making it easier to unload a scene if you already have a reference to it.RuntimeInitializeOnLoad now fires more consistently when entering playmode in the Editor and playing at Runtime. This is useful when running in single-player or offline mode, but as a Network Host. Networking: Added dontListen flag to NetworkServer.Networking: Added a warning for NetworkIdentity on child game objects.JsonUtility: Serialize Color32 fields as separate RGBA values instead of a binary blob.iOS: Use new Game Center APIs when possible. ![]()
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